I just saw the banner today about the iM@S Social Game (temp name) coming out at the end of November. Although I had seen the blog post when it came out yesterday, I hadn't gotten around to reading it and sorta forgot about it. Anyway, it's certainly an interesting idea, and I'm curious how it will turn out. It seems that there will be over 100 girls to produce, including the already present 765 Production idols. I do hope the 876 Production idols will be available too, but no news on that. It will apparently be on Mobage. You will put together a team of 5 idols that you will produce from those over 100 girls and you can do jobs with them, raise their abilities through lessons, and have concert battles with rival idol teams. So far, it sounds a lot like regular iM@S, but with a lot more idols. But then they say they're going for some kind of card battle type game. So I'm curious as to what they're going to do with that. I was already getting my card battle IDOLM@STER-ing with Weiβ Schwarz, but I'm sure this has got to be pretty different. I leave you with the current front image for the iM@S Social Game site.
So just the other day, I tried out the Ace Combat: Assault Horizon Demo on my Xbox 360. It was an interesting experience, but I'm not sure I like it a lot. First thing I want to say is that my comparisons will mainly be to Ace Combat 6: Fires of Liberation. I think that's reasonable, considering that was the last game in the series to come out on the Xbox 360. Anyway, there are two modes in the demo, fighter plane mode and attack helicopter mode. I tried plane mode first. There are two control schemes you can choose for plane mode. One is called Standard, and the other one is called Original. Standard is an easier mode where the plane auto-levels in the absence of control inputs, and you simply push the left control stick in the direction you want to go. The rudder is still a separate control though that can be used for yaw adjustments. The demo defaults to this control scheme. Original gives you full control, making the x-axis of the control stick control the plane's roll...

HIIIIIIDEEEEEEEBUUUUUUUUUUUUUU
ReplyDelete... Sums up my reaction.